


For this reason, a "prison-break" scenario, where Zagreus has to round up and re-capture fugitive souls, would make for a great sequel to the main plot of Hades, by virtue of inverting the game's original premise of escape. In short, the Greek Underworld is filled with some very, very nasty customers who would probably wreak a good amount of havoc on the surface world if they ever broke free. Others, like the optimistic existentialist Sisyphus and his eternal companion " Bouldy," were extremely villainous murderers, thieves, and violators of hospitality, condemned to poetically ironic punishments in the Underworld for their crimes. Hades is literally a game about trying to escape from the ancient Greek afterlife, so, naturally enough, Zagreus encounters and befriends many famous (and deceased) figures from Greek mythology during his many ascents out of the Underworld: Some, like Achilles, Patroclus, Orpheus, Eurydice, Theseus, and Asterius, were great heroes in their mortal lives. But, if Supergiant did decide to resume work on Hades, it could make a pretty good sequel/DLC story based on the following premises. These two facts make it likely that Hades won't be receiving an official sequel or DLC anytime soon. In short, there's a lot to do in Hades as is furthermore, developers at Supergiant Games have publicly stated they want to take a break from work on Hades to refresh themselves. And even then, players can still try to complete labyrinth runs, unlock new equipment, and romance characters like Megaera and Thanatos. Related: Matilda Star Mara Wilson Has Played & Beaten Hades Several TimesĪfter multiple deaths, resurrections, defeats, and triumphs, players of Hades can finally unlock a happy ending - one where Zagreus reconciles with his father, reunites parted lovers, and reconnects estranged members of the Olympian Pantheon with their Chthonic counterparts. The core storyline of Hades, where the undying Zagreus, son of Hades, tries to escape his overbearing father by braving the various realms of the Greek Underworld, meshes perfectly with each gameplay element, justifying the main character's inability to permanently die, the support/opposition he receives on his journey, and the bosses/jail wardens he must repeatedly defeat during each play-through. Gameplay-wise, Hades blends together several video game genres into a cohesive whole: the isometric action gameplay of Supergiant's games, the randomized labyrinths of Roguelike games, the harsh-but-fair resurrection mechanics of Dark Souls, and the in-depth character relationships of visual novels.
